Gesture
This component is a generic container for other components. It supports multiple gestures – tapping, double-tapping, long-pressing, panning, and pinching.
Last updated
This component is a generic container for other components. It supports multiple gestures – tapping, double-tapping, long-pressing, panning, and pinching.
Last updated
Name
Type
Description
accessibilityLabel
string
Alternate text for screen readers
accessibilityTraits
AccessibilityTrait | AccessibilityTrait[]
Traits used to hint screen readers, etc.
importantForAccessibility?
ImportantForAccessibility
Expose the element and/or its children as accessible to Screen readers
onPinchZoom
(gestureState: MultiTouchGestureState) => void
Gestures and attributes that apply only to touch inputs
onRotate
(gestureState: MultiTouchGestureState) => void
Gestures and attributes that apply only to touch inputs
onScrollWheel
(gestureState: ScrollWheelGestureState) => void
Gestures and attributes that apply only to mouse inputs
mouseOverCursor
GestureMouseCursor
Gestures and attributes that apply only to mouse inputs
onPan
(gestureState: PanGestureState) => void
Gestures and attributes that apply to either touch or mouse inputs
onPanVertical
(gestureState: PanGestureState) => void
Gestures and attributes that apply to either touch or mouse inputs
onPanHorizontal
(gestureState: PanGestureState) => void
Gestures and attributes that apply to either touch or mouse inputs
onTap
(gestureState: TapGestureState) => void
Gestures and attributes that apply to either touch or mouse inputs
onDoubleTap
(gestureState: TapGestureState) => void
Gestures and attributes that apply to either touch or mouse inputs
onContextMenu
(gestureState: TapGestureState) => void
Gestures and attributes that apply to either touch or mouse inputs
onLongPress
(gestureState: TapGestureState) => void
Gestures and attributes that apply to either touch or mouse inputs
onFocus
(e: FocusEvent) => void
Focus Events
onBlur
(e: FocusEvent) => void
Focus Events
onKeyPress
(e: KeyboardEvent) => void
Keyboard Events
preferredPan
PreferredPanGesture = undefined
We can set vertical or horizontal as preferred
panPixelThreshold
number
How many pixels (in either horizontal or vertical direction) until pan is recognized?
Default is 10
Can be any value > 0
releaseOnRequest
boolean
Something else wants to become responder. Should this view release the responder?
Setting true allows release.
testId
string
ID that can be used to identify the instantiated element for testing purposes